Hybrid Casual × Roguelite × Slide Maze

Glide Thief

Slide fast. Steal everything.

Four directions. No brakes. Slam into a wall to change course, auto-attack whatever's in range, and grab a new skill in every treasure room. Every run of Glide Thief is a fresh 90-150 second heist.

Google Play — Coming Soon App Store — Coming Soon
Glide Thief player character Gameplay Preview — Coming Soon

90-150s

Per run

4

Directions, no buttons

10+

Skills at launch

3+

Skill synergies

The Core Loop

STEP 1

Slide In

Commit to a direction — you won't stop until you hit something.

STEP 2

Auto Combat

Monsters in range get zapped automatically. You just plan the route.

STEP 3

Pick a Skill

Every treasure room offers a three-way choice. Your build takes shape run by run.

STEP 4

Escape

Grab the key, open the chest, hit the exit before the room fills up.

One Slide, One Commitment

No stopping, no slowing down. Every slide is a bet — you only change direction by hitting a wall.

Auto Combat, You Aim the Route

There's no attack button. Your equipped skill fires automatically whenever a monster is nearby — your only job is where to go next.

Roguelite Builds, Room by Room

Choose one of three skills in every reward room. Discover synergies — like a fire trail plus a dash burst — and chase a new build every run.

Chapters That Change the Rules

Each chapter adds a brand-new core mechanic — chasing monsters, rotating gears, mirrored rooms, time itself — so the game never plays the same twice.

Every slide is a bet worth taking

Glide Thief is currently in development. Follow along for the first gameplay footage and launch news.

Google Play — Coming Soon App Store — Coming Soon

What's Coming

Every chapter introduces a brand-new core mechanic.

Ch.1 — Temple Heist

Spikes, monsters, and gold. Grab the treasure and get out before the room fills up.

Ch.2 — Ruins War

Bombs, turrets, and monsters that give chase. The pace picks up.

Ch.3 — Mechanism Maze

Light puzzle mechanics — switches, lasers, rotating platforms — woven into the sprint.

Ch.4 — Rift in Time

Freeze mechanisms mid-slide, or flip into a mirrored world.