Glide Thief
Slide fast. Steal everything.
Four directions. No brakes. Slam into a wall to change course, auto-attack whatever's in range, and grab a new skill in every treasure room. Every run of Glide Thief is a fresh 90-150 second heist.
Gameplay Preview — Coming Soon 90-150s
Per run
4
Directions, no buttons
10+
Skills at launch
3+
Skill synergies
The Core Loop
Slide In
Commit to a direction — you won't stop until you hit something.
Auto Combat
Monsters in range get zapped automatically. You just plan the route.
Pick a Skill
Every treasure room offers a three-way choice. Your build takes shape run by run.
Escape
Grab the key, open the chest, hit the exit before the room fills up.
One Slide, One Commitment
No stopping, no slowing down. Every slide is a bet — you only change direction by hitting a wall.
Auto Combat, You Aim the Route
There's no attack button. Your equipped skill fires automatically whenever a monster is nearby — your only job is where to go next.
Roguelite Builds, Room by Room
Choose one of three skills in every reward room. Discover synergies — like a fire trail plus a dash burst — and chase a new build every run.
Chapters That Change the Rules
Each chapter adds a brand-new core mechanic — chasing monsters, rotating gears, mirrored rooms, time itself — so the game never plays the same twice.
Every slide is a bet worth taking
Glide Thief is currently in development. Follow along for the first gameplay footage and launch news.
What's Coming
Every chapter introduces a brand-new core mechanic.
Ch.1 — Temple Heist
Spikes, monsters, and gold. Grab the treasure and get out before the room fills up.
Ch.2 — Ruins War
Bombs, turrets, and monsters that give chase. The pace picks up.
Ch.3 — Mechanism Maze
Light puzzle mechanics — switches, lasers, rotating platforms — woven into the sprint.
Ch.4 — Rift in Time
Freeze mechanisms mid-slide, or flip into a mirrored world.